REVIEW <141!

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140:
A rhythmic platformer that's a unique and fun challenge with the exception of one boss battle.
REVIEWED FEBRUARY 2016
FINISHED, WITH PLAYTHROUGH VIDEO
35mm:
Slow directionless walking sim fetch quest backtracking slog. Seems to recreate "post-apocalyptic desolation" a bit too accurately.
REVIEWED JUNE 2016
DID NOT FINISH
6180 The Moon:
Unique jumping mechanic. The 5 levels give diverse challenges, last just long enough & the checkpoints keep it all laid back.
REVIEWED MAY 2016
FINISHED
Alice:
Where it works (design, pace), it's wonderful; where it fails (outdoors platforming), it's a maddening disaster. Quickload required.
REVIEWED MARCH 2014
FINISHED
Alice Madness Returns:
Beautiful presentation, but it's 3D platforming gone mad. Huge jumps that soon demand too much precision on landings.
REVIEWED MARCH 2014
DID NOT FINISH
Always Sometimes Monsters:
RPG about choices & vague morality. The writing is below what the concept demands. Hypercynical, purposely tedious
REVIEWED JANUARY 2017
DID NOT FINISH
Anodyne:
Somehow, a Zelda clone with completely new ideas. The puzzles are so novel and well done that I don't care it lacks a solid story.
REVIEWED NOVEMBER 2013
FINISHED, ON LIVESTREAM
Antenna:
Very short game of often vague puzzles, many of them audio-based. Great presentation. I liked this but it may not be for everyone.
REVIEWED JULY 2016
FINISHED
Antichamber:
FPS puzzles w/stylish graphics & Escher-y room connections. 1st hour is engaging, rest is overly complex and repetitious.
REVIEWED JULY 2016
DID NOT FINISH
A Slow Year:
A very impressive technical achievement and an admirable attempt at unconventional game mechanics. Way too up itself though.
REVIEWED OCTOBER 2014
FINISHED...?
The Ball:
Roll a heavy ball around, solve FPS puzzles. Floaty move physics = unbearable platforming and combat. Good concept, bad execution
REVIEWED JULY 2016
DID NOT FINISH
The Bard's Tale:
First 2/3 is fun, challenging and pretty funny. Last 1/3 is a tedious slog of repetitious combat and little story.
REVIEWED NOVEMBER 2013
FINISHED
The Beginner's Guide:
Effective narrated meta-deconstruction of games, depression, and expectation via a collection of short 1st person games
REVIEWED JUNE 2016
FINISHED
Betrayer:
Stealth horror FPS set in 1604. Tense combat, incredible setup for story and play. Gets repetitive by the end.
REVIEWED MAY 2016
FINISHED
BioShock:
FPS w/ RPG elements in an underwater utopia gone wrong. Incredible story and worldbuilding, smooth difficulty & complexity ramping.
REVIEWED JANUARY 2017
FINISHED
BioShock 2:
Good FPS, vastly inferior sequel. Dull villain, protection tasks continually bring gameplay to a halt. Last 1/3 is a tedious slog
REVIEWED JANUARY 2017
FINISHED
BioShock Infinite:
Shift to arena-style battles a big (and weak) departure. Gripping story but far less convincing worldbuilding than 1 & 2.
REVIEWED FEBRUARY 2017
FINISHED
Broken Sword:
Annoying bickery characters, ultraslow pacing, item-rub/dialogue-exhaust "puzzles". Halfway through I couldn't take any more.
REVIEWED OCTOBER 2013
DID NOT FINISH
cactus & mr podunkian's Dungeon:
An interesting experiment in community trolling. Strictly as a platformer, this is as basic as it gets.
REVIEWED APRIL 2016
FINISHED, WITH PLAYTHROUGH VIDEO
Circa Infinity:
A hard circular game of dodging. Tight controls that keep feeling backwards. Good look, fun for someone more patient than me.
REVIEWED MAY 2016
DID NOT FINISH
Comedy Quest:
Old-style adventure. Mildly funny, lots of typoes, has a few parts that are accurate to starting an entertainment career
REVIEWED JULY 2016
FINISHED
Contrast:
Stylish & demanding puzzle platformer. Shift from 3D to platform on shadows in 2D. Great fun, but no-win glitched 3x in 2 hours.
REVIEWED MARCH 2017
DID NOT FINISH
Cube & Star:
Ultra vague objectives. Given a chance, it can be a relaxing and addicting collection/paint-it game. Heavy on the artsy, though
REVIEWED OCTOBER 2014
FINISHED
Curtain:
The topic seems to demand a less condensed presentation. That said, I like that new devs continue to try new design approaches.
REVIEWED SEPTEMBER 2014
FINISHED
David.:
Boss battles against shapes. Unresponsive floaty controls, zip around but click yourself to shoot. Nothing fun about this for me
REVIEWED JULY 2016
DID NOT FINISH
Deadly Premonition:
GTA: Twin Peaks. Engrossing quirky mystery that goes off the rails by the end. YouTube it, it's too crash-prone to play.
REVIEWED AUGUST 2016
DID NOT FINISH
The Deadly Tower of Monsters:
Fun hack & slash action through scifi B-movie tropes. Great "director commentary" as you play.
REVIEWED JULY 2016
FINISHED
Dear Esther:
Walking sim with stunning graphics, but reaches too far up itself with its presentation absolutely drowning in purple prose.
REVIEWED AUGUST 2014
FINISHED
The Deer God:
Randomly generated platformer with incredible pixel art, but ultimately becomes repetitious, dull, and frustrating.
REVIEWED MARCH 2017
DID NOT FINISH
Defy Gravity:
Platformer where you create gravity wells to attract or repel yourself to progress. Good concept, inconsistent & clunky control
REVIEWED JULY 2016
DID NOT FINISH
Democracy 3:
Govt sim. Graphs, flowcharts & buttons, that's it. Daunting but addictive once basics are grasped, though it stagnates quickly.
REVIEWED MARCH 2017
FINISHED
Digital: A Love Story:
Storytelling via BBS. An engaging and unique presentation with a few annoying parts (that's you, calling card codes.)
REVIEWED AUGUST 2014
FINISHED
DLC Quest:
2 hour satire of DLC and game design. Coin collectathon that's mostly funny and fun. Gets tedious in the last 20 minutes
REVIEWED JUNE 2016
FINISHED
Downwell:
Randomly generated vertical twitch shooter. Continually fall, blast blocks & enemies, reload when you land. Very addictive and hard
REVIEWED JULY 2016
DID NOT FINISH
Dream:
Badly programmed and boring surreal walking sim with annoyingly dull arbitrary puzzles.
REVIEWED JUNE 2016
DID NOT FINISH
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist:
20 min of fun 4th wall breaking from Stanley Parable's designer
REVIEWED JULY 2016
FINISHED
Duke Nukem 1:
Jerky controls, levels are full of frustrating backtracking when they're not being tediously dull. This game aged like bread.
REVIEWED NOVEMBER 2013
FINISHED
Duke Nukem 2:
Got through Ep. 1, couldn't force myself to play any more of it. It's Commander Keen with zero charm and worse level design.
REVIEWED NOVEMBER 2013
DID NOT FINISH
Eidolon:
Aimlessly & slowly wander vast expanses of empty wilderness and gutted cities to collect survival items and stories told via letters
REVIEWED OCTOBER 2016
DID NOT FINISH
Electric Highways:
FPS set in retro VR worlds. A few interesting visuals, impenetrable symbolism, and not much to do here but find the exits.
REVIEWED JULY 2016
FINISHED
Electronic Super Joy:
Platformer with inconsistent jumping. Great music and presentation, but it's only hard because of its poor controls.
REVIEWED MAY 2016
DID NOT FINISH
Element4l:
Momentum-based sidescroller. When I get stuck and frustrated in your tutorial level, your game probably isn't the one for me.
REVIEWED JUNE 2016
DID NOT FINISH
Emily Is Away:
Story via simulated chat on simulated AIM. Unique and effective. Repeat plays reveal its linearity (which is likely its point)
REVIEWED NOVEMBER 2015
FINISHED
Fingerbones:
Find notes, open locks by figuring out what to type in. Very short, not much fun to me, shock value story.
REVIEWED JULY 2016
FINISHED
Firewatch:
A fire lookout in Wyoming finds himself in personal danger. The story kept me playing to see what came next. Slightly backtracky.
REVIEWED JULY 2016
FINISHED
FRACT OSC:
Explore/repair a vast planet-sized synth via simple puzzles, then make music with it. Amazing style but too directionless for me.
REVIEWED NOVEMBER 2014
DID NOT FINISH
FTL:
Well-designed and addictive space strategy + combat roguelike. No saves. Overly luck-based so it's an extremely inconsistent challenge.
REVIEWED SEPTEMBER 2016
DID NOT FINISH
Gabriel Knight:
Well-researched adventure game about voodoo. Gripping story with an unconvincing romance. Has a number of "Now what?" moments
REVIEWED SEPTEMBER 2014
FINISHED
Gabriel Knight 2:
Pointless endless FMVs, asinine pixel hunt fetchquests, nonsense objectives; the story's ok but oh how I hated this game.
REVIEWED SEPTEMBER 2014
FINISHED
Gigantic Army:
Sluggish sparse timed run and gun with amateur presentation, would have been impressive as a PC action title in 1994.
REVIEWED JULY 2016
FINISHED
Gone Home:
Uncover stories via what's left in a home in '95. Great pace, more organic-feeling exposition revelations than most walking sims.
REVIEWED AUGUST 2014
FINISHED
Gunpoint:
A short but great tech-noir 2D action puzzler. Jump high, break into buildings, rewire switches & doors to foil & hide from guards.
REVIEWED MARCH 2017
FINISHED
Hacknet:
Very detailed & unforgiving hacking sim. Heavily features type-in UNIX commands & real system structure. Good story, great immersion
REVIEWED MARCH 2017
FINISHED
Heroine's Quest:
QFG clone that could pass as a Sierra game. Apart from dry lore dumps, annoying NPC schedules & some hack humor, it was good
REVIEWED SEPTEMBER 2016
FINISHED
Home:
Walk, grab items, read a story and make choices. Retro pixel style, suspenseful and interesting enough until the total cop-out end.
REVIEWED SEPTEMBER 2016
FINISHED
Hook:
Extremely enjoyable and relaxing circuit logic puzzle game. I wish it had more levels.
REVIEWED JUNE 2016
FINISHED
Hope Lake:
Mystery point & click/hidden object game with very tedious backtracking. Shoddily made. Good atmosphere but a thin & obvious plot.
REVIEWED MARCH 2017
FINISHED
Ibb & Obb:
2-player-only puzzle platformer with creative reverse gravity teamwork mechanics. An addictive challenge. Jumping's a bit floaty.
REVIEWED NOVEMBER 2014
DID NOT FINISH
Impossible Quest:
Repetitive multiple choice text game. The game description very accurately asks "Do you like mediocre jokes and reading?"
REVIEWED MARCH 2017
DID NOT FINISH
Indiana Jones & The Last Crusade:
Early Lucasarts adventure before they learned pixel hunts, dead-ends and lucky guessing by design is no fun
REVIEWED NOVEMBER 2014
FINISHED
Jack Lumber:
Avenge Grandma by cutting logs in midair. Simple mouse-pathing game with tons of character. Smooth challenge ramping. Fun 2hrs.
REVIEWED NOVEMBER 2014
FINISHED
Kholat:
Amazing premise (Dyatlov Pass Incident, look it up) wasted on an exhaustingly boring parade of bad design choices.
REVIEWED JULY 2016
DID NOT FINISH
Lifeless Planet:
Exploration 3D platformer. Good story setup, but unbelievably bad physics and controls make this unplayable for me
REVIEWED JUNE 2016
DID NOT FINISH
LISA THE FIRST:
Sloppy RPGMaker2K3 demo w/validly disturbing subject matter & Yume Nikki/Earthbound influence. Excruciating dodge sequences.
REVIEWED MARCH 2017
FINISHED
LISA:
JRPG in a perverse wasteland. Pulls no punches to screw your progress. Zany black comedy punctuates a deviant & surprisingly deep story
REVIEWED MARCH 2017
FINISHED
LISA The Joyful:
Less humorous and darker than LISA. Greater focus on limited item management and battles, which now demand quick reflexes.
REVIEWED MARCH 2017
FINISHED
LOVE:
A short and addictive precision platformer with lo-fi graphics and a great soundtrack.
REVIEWED JANUARY 2016
FINISHED, WITH PLAYTHROUGH VIDEO
Lyne:
Minimalist puzzle that can be viciously frustrating. I've almost deleted this one 4 times now, but I keep coming back. "One more try."
REVIEWED OCTOBER 2014
DID NOT FINISH
McPixel:
When a game tells you to play it in small doses, you should listen. Nonsense one-shot "puzzles" that get tedious after 10 minutes.
REVIEWED MARCH 2016
FINISHED, WITH PLAYTHROUGH VIDEO
Miasmata:
1st person survival. Combine plants for meds, triangulate landmarks, trip and fall a lot. Many typos, totally failed to interest me
REVIEWED MARCH 2017
DID NOT FINISH
Mini Metro:
Addictive minimalist game. Efficiently route between growing # of stations while keeping up with station capacity. This was great
REVIEWED MARCH 2017
DID NOT FINISH
Missing Translation:
Completely wordless game. Three sets of 25 unique grid puzzles. Each set wears out its welcome about 15 puzzles in.
REVIEWED JULY 2016
FINISHED
Mitsurugi Kamui Hikae:
Is this a game or just a proof of concept? What a repetitive and unrewarding slog, even at <90 minutes in length.
REVIEWED OCTOBER 2014
FINISHED
Moirai:
Wolf3D-style walking sim that gets very experimental at the end. I've never seen a game do this before. Free and 10 minutes, play it.
REVIEWED JULY 2016
FINISHED
Monaco:
Fast-paced top-down sneak-steal-run. Charismatic, intuitive controls, varied characters. This is a great game.
REVIEWED OCTOBER 2014
FINISHED
Montaro:
Autoscroll runner based on Doge. Jump, bounce, avoid enemies, collect coins. One-note, probably good if you like autoscroll runners.
REVIEWED MARCH 2017
DID NOT FINISH (NO END?)
The Moon Sliver:
Walk on an island to piece together what happened to 4 people. Creepy moments & surprisingly developed story for its length.
REVIEWED JULY 2016
FINISHED
The Music Machine:
Surreal walking sim. Builds to an effective dread. The backstory was great but some of the mains' dialog felt out of place
REVIEWED JULY 2016
FINISHED
My Father's Long, Long Legs:
A good scary short story with no real interaction involved. The end effects are a nice touch.
REVIEWED DECEMBER 2016
FINISHED
The NADI Project:
Badly programmed and translated fetch quest with errors. Potentially interesting story held back by very amateur execution.
REVIEWED JULY 2016
FINISHED
Octodad:
You're a walking octopus. Short & amusing but physics-based controls get infuriating on five too many parts. Also, stealth? Really?
REVIEWED NOVEMBER 2014
FINISHED
The Old Tree:
Open a path for a newly born alien. Very short series of point and click puzzles, nothing difficult. Nice art style.
REVIEWED JULY 2016
FINISHED
Omikron:
Adventure/FPS/Fighting. Great idea strangled by 1000 inexplicable awful design choices and OS-halting glitches. Irredeemable garbage
REVIEWED AUGUST 2016
GLITCHED NEAR END, COULD NOT FINISH
oO:
Twitchy circular dodge reaction game. Well-made, I just don't have the patience to master its extreme timing demands.
REVIEWED JUNE 2016
DID NOT FINISH
Organ Trail:
At the RNG's mercy + primitive minigames. Fun enough for a playthrough or two, especially if you remember Oregon Trail
REVIEWED NOVEMBER 2013
FINISHED
Osmos:
Consume small things, avoid the big, move by ejecting bits of you. Success too often comes down to the luck of the randomized layout.
REVIEWED NOVEMBER 2014
DID NOT FINISH
PANORAMICAL:
Alter nine aspects of electronic music & very trippy visuals through 12+ scenes. Not a game at all, but a very cool idea.
REVIEWED MARCH 2017
FINISHED
Pixeljunk Shooter:
Blast, collect, manage 4 interacting liquids. Great twin stick control. Fun except backtracking for collection minimums.
REVIEWED MAY 2016
FINISHED
Pixeljunk Shooter Ultimate:
Added gameplay elements clash badly with the old; worst are block-push puzzles & lots of cheap "gotcha!" deaths.
REVIEWED JUNE 2016
FINISHED
The Plan:
You're a fly, fly up for 6 min. Experimental concept with great visuals but if you're looking for gameplay or story, it's not here.
REVIEWED JULY 2016
FINISHED
Please, Don't Touch Anything:
Retro pixel art puzzle box with 25 endings, many extremely unlikely to reach without a guide.
REVIEWED JUNE 2016
FINISHED
Pony Island:
Hack Satan's game via logic puzzles and a simplistic sidescroller. Some very cool ideas, but tedium reigns 2/3 through.
REVIEWED JANUARY 2016
FINISHED, WITH PLAYTHROUGH VIDEO
Portal:
Create 2 linked holes to solve FPS puzzles. Very clever, satisfying & fun aside from a few parts relying on often slippery movement.
REVIEWED OCTOBER 2016
FINISHED
Portal 2:
Great new elements & characters. Good challenges, though the last 1/3 has some overly vague objectives and "ok...now what?" moments
REVIEWED OCTOBER 2016
FINISHED
Port Of Call:
Short basic story with very simple objectives, but better than most games of this type. Unique visual style.
REVIEWED JULY 2016
FINISHED
Proteus:
A lo-fi surreal walking sim with vague objectives and some of the best situational music I've ever heard in a game.
REVIEWED NOVEMBER 2014
FINISHED
Puzzle Agent:
Quick series of 37 mostly fun puzzles (a few have ambiguous rules.) Good story and characters frame it, but ends very abruptly.
REVIEWED MARCH 2017
FINISHED
Quest For Glory I EGA:
Great adventure+RPG hybrid w/parser. Good multi-solution puzzles except the endgame which is oddly demanding on timing
REVIEWED OCTOBER 2013
FINISHED, SPEEDRAN IT
Return To Zork:
The best part about this game is that it ends.
REVIEWED NOVEMBER 2013
FINISHED, ON LIVESTREAM
The Room:
Open a series of arcane puzzle boxes. Addictive clever puzzles and I can't imagine a better control scheme for this sort of thing.
REVIEWED JULY 2016
FINISHED
The Room Two:
Better atmosphere than the first game but the puzzles don't feel nearly as complex or involved. Still a fun 3 hours though.
REVIEWED JULY 2016
FINISHED
Saints Row 2:
GTA clone that's way more fun to play than GTA, but forcing side activities in order to play story missions is a horrible idea.
REVIEWED OCTOBER 2016
FINISHED
Saints Row: The Third:
Far more over-the-top than 2, much less story-based, more focused on loosely connected activities & DLC. Great control
REVIEWED NOVEMBER 2016
FINISHED
Serena:
Repeatedly click objects in a cabin to hear a man's changing memories of a relationship. Overwrought writing & an outlandish ending.
REVIEWED JANUARY 2017
FINISHED
The Silent Age:
Adventure game about time travel. Massive plot holes. Puzzles are either overly simple back and forth or total nonsense logic
REVIEWED JULY 2016
FINISHED
Singularity:
FPS w/ a good variety of unique combat, but somehow they made a Soviet conspiracy time-travel story bland. Overuses jump scares.
REVIEWED MARCH 2017
FINISHED
The Stanley Parable:
Clever and hilarious experiment in 4th wall breaking and meta-commentary. Wore thin by hour 2, but what a fun 2 hours.
REVIEWED SEPTEMBER 2014
FINISHED
The Static Speaks My Name:
Wake up and do some early morning tasks. Extremely short but effectively disturbing with black comedy elements.
REVIEWED JULY 2016
FINISHED
SteamWorld Dig:
A robot cowboy digs deep into a mine to gather ore to upgrade to dig deeper and fight enemies. Incredibly fun w/great control
REVIEWED JULY 2016
FINISHED
The Swapper:
Platform puzzle game, create clones that move with you and swap bodies with them. Very unique and lots of fun with a good story.
REVIEWED JUNE 2016
FINISHED
Super Amazing Wagon Adventure:
Another Oregon Trail parody. Unforgiving sidescroller shoot-em-up with McPixel's aesthetic and sense of humor.
REVIEWED JUNE 2016
DID NOT FINISH
Super Hexagon:
Dizzying minimalist twitchy avoid-walls game with great clean audio and visual style. Demands extreme precision.
REVIEWED OCTOBER 2014
DID NOT FINISH
Sword & Sworcery:
All style, zero substance, woefully irritating game mechanics. It's a beautiful presentation, I really wanted to like it.
REVIEWED JANUARY 2014
FINISHED
System Shock:
A complex cyberpunk FPS. Very mazey and I hate FPS mazes, yet I still got addicted to this. The mouselook mod is a must, though
REVIEWED MARCH 2014
FINISHED
This War Of Mine:
Scavenge & trade extremely limited materials to stay fed and furnished as a civilian in a war zone. Unforgiving difficulty.
REVIEWED JANUARY 2017
FINISHED
Thomas Was Alone:
Character-switching platformer narrated in a style reminiscent of The Stanley Parable. Tight control & creative puzzles.
REVIEWED JUNE 2016
FINISHED
TRI: Of Friendship And Madness:
1st person puzzler, draw triangles to walk on walls & ceilings. Extremely hard, fun stopped for me by lvl 10.
REVIEWED OCTOBER 2016
DID NOT FINISH
Tomb Raider I:
This aged shockingly well. Great exploration & intuitive objectives, but the last 1/3 has a few needlessly frustrating areas.
REVIEWED DECEMBER 2014
FINISHED
Tomb Raider II:
There's a great game in here completely ruined by the excruciatingly terrible combat that they decided to litter it with.
REVIEWED DECEMBER 2014
FINISHED
Tomb Raider III:
Combat is balanced better than in 2. Fun levels that often screech to a boring halt because of poorly indicated objectives.
REVIEWED DECEMBER 2014
FINISHED
Tomb Raider IV:
1st half is great fun, best to this point in the series by far. 2nd half is frustrating, unintuitive and boring.
REVIEWED JANUARY 2015
FINISHED
Ultratron:
Robotron clone with upgrades. SO close to being a good game, but the bullets are so hard to see that most deaths are cheap.
REVIEWED AUGUST 2016
FINISHED
The Uncle Who Works For Nintendo:
Builds great atmosphere with text and sound. Replays can be tedious. Best played knowing nothing about it.
REVIEWED NOVEMBER 2015
FINISHED
Undertale:
Charming RPG w/bullet hell fights. Much of the humor only works with a high entry bar of gaming culture knowledge. Drags at times
REVIEWED JANUARY 2016
FINISHED
Unrest:
Dialog & choice-based game about revolution via 5 perspectives. Good writing but lacks any conclusions. Sloppy movement and animation
REVIEWED SEPTEMBER 2016
FINISHED
VVVVVV:
Hard exploration platformer w/ gravity reversal instead of jumping. Sometimes maddeningly slippery controls, but fun enough to finish
REVIEWED JANUARY 2016
FINISHED, WITH PLAYTHROUGH VIDEO
Waking Mars:
Jetpack around, study lifeform interactions and populate an ecosystem. Mildly clunky controls. World's 1st gardening platformer.
REVIEWED JUNE 2016
FINISHED
The Way Of Life:
Situations as a kid, an adult and an old man. Badly translated vignettes that don't have much depth or fun to them.
REVIEWED JULY 2016
DID NOT FINISH
You Have To Win The Game:
Tough CGA-style platformer focused on collection & solving a cryptic word puzzle. Good control, some cheap deaths
REVIEWED JANUARY 2016
FINISHED, WITH PLAYTHROUGH VIDEO

Zen Bound 2:
Paint wood sculptures using ropes. Sounds extremely dull and weird doesn't it? And yet I can't stop until I finish them all.
REVIEWED OCTOBER 2014
FINISHED

Dragon Quest (iOS/And):
A port of a remake of a remake, made easier and faster each time. Still 90% grind. A good timekiller for a few days.
REVIEWED OCTOBER 2016
FINISHED
Dragon Quest 2 (iOS/And):
A map & rebalanced stats help the original version's aimlessness & bad endgame. Truly insane monster encounter rate.
REVIEWED OCTOBER 2016
FINISHED
Dragon Quest 3 (iOS/And):
Has less features than the SF/GBC ports from 15+ years ago. Party AI added. Accented dialog adds immense flavor.
REVIEWED NOVEMBER 2016
FINISHED
Dragon Quest 4 (iOS/And):
Party chat fleshes out the characters and story incredibly. Controllable party makes battles much less frustrating
REVIEWED NOVEMBER 2016
FINISHED

Mighty Final Fight:
Beat'em up with experience pts. Tight controls but very repetitious bosses and enemies. Suffers from only being 1 player.
REVIEWED DECEMBER 2016
FINISHED
Lolo Series:
Sokoban w/ enemies that chase or shoot. Can demand unintuitive logic (warp holes, water flow, dodgy AI) & overly precise action.
Eggerland:
Non-linear Lolo. Brutally hard puzzles, many with no room for timing error. Often unclear objectives. Easy to get lost in the maze
REVIEWED AUGUST 2016
FINISHED
Eggerland: Meikyuu no Fukkatsu:
Heavy on Lolo's worst aspects, plus the return of nonsense-logic ?-box rooms. Final stretch is totally cruel.
REVIEWED AUGUST 2016
FINISHED
Eggerland: Souzou he no Tabidachi:
Many of the puzzles were used in Lolo 1 USA. The ones that weren't are significantly more challenging.
REVIEWED AUGUST 2016
FINISHED
Adventures of Lolo:
Entry-level difficulty for the Lolo series. Good training and a great way to see if this is the sort of series you'd like
REVIEWED AUGUST 2016
FINISHED
Adventures of Lolo (Japan):
Some great puzzles that soon give way to a parade of the usual frustrating elements. Not much fun from floor 7 on
REVIEWED AUGUST 2016
FINISHED
Adventures of Lolo 2:
Solid set of puzzles with the fewest instances of the series' more annoying game design decisions.
REVIEWED AUGUST 2016
FINISHED
Adventures of Lolo 2 (Japan):
UGH. Later levels require game engine glitches to win. Forcing inconsistent enemy AI manipulation was it for me
REVIEWED AUGUST 2016
DID NOT FINISH
Adventures of Lolo 3:
Lolo w/map & bosses. Satisfyingly tough puzzles for a while, gets vicious ~2/3 through w/tons of near-level-end gotchas
REVIEWED SEPTEMBER 2016
DID NOT FINISH
Adventures of Lolo (Game Boy):
Smaller rooms, runs WAY too slow. As usual, starts fun then gets hard for the wrong reasons ~2/3 through.
REVIEWED SEPTEMBER 2016
DID NOT FINISH

Final Fight:
Sidescrolling beat'em up. Drags as the same enemies gradually become hit sponges. Bosses demand reflexes and memorization.
REVIEWED NOVEMBER 2016
FINISHED

Final Fight 2:
Bland beat'em up. Enemies are repetitious by the middle of stage 1. 2-player is a festival of accidentally hitting each other.
REVIEWED NOVEMBER 2016
FINISHED
Final Fight 3:
Controls are tighter & gameplay is faster w/more moves than previous entries, but it's still repetitious and dull by the end.
REVIEWED NOVEMBER 2016
FINISHED